Showing posts with label Slack. Show all posts
Showing posts with label Slack. Show all posts

Sunday, 1 November 2015

1000

G'day:
Blimey... the CFML Slack channel now has 1000 members! That's not bad going for an initiative only started a few months ago.

I doubt anyone from the CFML community reading this blog hasn't already signed up, but if not: join in:




Or use the form here.

--
Adam

Tuesday, 29 September 2015

A real prospect of getting engagement from the ColdFusion Team regarding your "favourite" bugs

G'day:
Dan Fredericks, backed by Elishia Dvorak and later Denard Springle have asked me to spread the word and garner some interest in an idea they've had to improve engagement between the ColdFusion community and the Adobe ColdFusion Team. We had a round of emails yesterday, and Dan and Denard have come up with this write-up:

This past weekend while attending NCDevCon 2015, Adobe... at the bequest and in conjunction with CFML community members... came up with an idea that we hope will help foster and facilitate better communication between the Adobe CF development team and community members.

The idea, in a nutshell, is to take advantage of the momentum we are building as a community with our Slack channel and work together to generate a list of the communities most pressing and important CF bugs that need addressed. They want us to use the Slack channel [#adobe] to accomplish this.

To participate, simply join the channel and work as a community to come up with a list of the most important bugs.

There are some caveats to this request... We ask for you to put in the bug number from the Adobe bug base and give a concise use case for why it should be in this list. Other community members can then comment on the bug and/or the use case. This way we can have open community dialog on the bugs to make sure we get the best and more pressing list of bugs for Adobe.

[The] channel will be used to do this for 3 weeks[...]. All community comments [in this period] will be used to aggregate the bug numbers and business cases, and turned over to the CF team to have a larger internal discussion of those bugs.

After a timely review of the aggregated data by the Adobe CF team they will update us on the status of the bugs on the list via the [#adobe] channel [you need to have subscribed to the #cfml channel first before that will work], a blog post and/or other Slack channels.

This status will include which bugs were accepted to be addressed, and which ones were not accepted. In each case the community expects a fuller explanation of what is chosen to be addressed and what is not, and why those decisions were made. It is our hope that this may lead to a more inclusive discussion of the bugs that are elected not to be addressed if the reasons given turn out to be poor. It is also the community’s expectation that the bug base will likewise be updated with fuller explanations for the actions taken on these bugs.

We hope by using Slack, which is getting a lot of daily use, the community can come together more readily with the Adobe CF development team and put together the best list possible. If this is a successful venture, then we will try using Slack more aggressively with the Adobe CF dev team to foster a more open relationship that benefits all concerned parties.

Saturday, 27 June 2015

CFML: Slack

G'day:
Ages ago I encouraged ppl to join us on the ##coldfusion IRC channel ("I... aaaah... see"). Thanks to the likes of Ryan, Dan and Sean, I was introduced to the new #cfml slack channel last night, which seems to be mostly like IRC, but given a C21st treatment to the UI & UX. So I think I'll probably migrate over there.

If you're a CFML dev of any stripe, get yerself over there. There's separate sub-channels for ColdFusion and Lucee (and FW/1), and - trust me - it's the most expedient way of a) getting help with CFML issues; b) networking with other CFML community members. If yer a CFML dev you should be wanting to do both of those things.