There's a few things going on in my head here, and none individually are worthy of an article, but perhaps if I dwell on a bunch of stuff something might shake out. I have no idea as I have not drafted this one in my head like I usually do, I'm just "let's start typing and see if I get anywhere". Eek.
OK so yesterday I was code reviewing one of my mates' work, and breezed past this code (this is not the exact code, but it's a replication of it):
public function getSomeThings($rowsToGet)
{
$thingsValues = $this->dao->getThingsFromStorage($rowsToGet);
$things = [];
foreach ($thingsValues as $thingValues) {
$things[] = $this->thingFactory->createFromRawData($thingValues);
}
return $things;
}
I just put a note in the pull request "array_map?".
Now I do a few things in a code review. Firstly I check for obvious flaws, unclean code, bad test coverage, typos, etc, and I will raise those as "tasks" in BitBucket: stuff that needs to be addressed before I'll press the "Approved" button. This is our standard approach to code review, everyone expects it, and it's fine. It works.
But secondly I'll just make observations about the code, ask questions, suggest alternative approaches we could have taken, etc. Just as food for thought, a discussion point, or a chance for some learning. This was the latter. I was not suggesting to my mate they needed to change their code to match my whim... the code is fine as it is. It was just "did you think of this?".
An interesting conversation ensued, which I will paraphrase here. Note that Fred and I do not work in the same physical office.
Fred (his name's not Fred): I'm not sure the benefit of swapping simple code for a more complex solution, unless there's some performance gain I'm unaware of.
Adam (my name is Adam): Hmmm... well array_map is one expression, and it reduces the complexity here to a single variable assignment statement(*). The loop version requires building the array by hand, and requires two assignments and the whole loop thing too. So I think the array_map approach is less complex innit?
return array_map(function ($thingValues) {
return $this->thingFactory->createFromRawData($thingValues);
}, $thingsValues);
(*) OK it's two statements. Never let it be said I don't hyperbolise to better make my point.
One thing I did not get around to saying is that performance is not a consideration here. One of the calls is hitting an external DB, so any processing time differences are going to be eclipsed - by orders of magnitude - by the external call. And, yes, I know that if we'd be inclined to worry about micro-optimisations, then calling a higher-order function is slower than a loop. One should simply not care.
Adam (cont'ed): further more the array_map version only requires a single test, whereas the loop version needs three. That in itself demonstrates the increased complexity.
Fred: err... why's that then?
I'll break away from the conversation here.
The dev process here is that we identify the need to have a function to get stuff from the DB, and then model that and return it to the calling code. So doing TDD we write a test which uses a mocked-out DAO to return known data, and we test that the values in the resultant models are what we expected them to be based on the mocked DAO data.
Here's a very simplified, self-contained example:
First our test:
describe('comparing testing for foreach vs array_map', function() {
given('sut', function () {
return new ForeachVsArrayMap();
});
given('allObjects', function () {
return [
(object) ['id' => 1, 'mi' => 'tahi'],
(object) ['id' => 2, 'mi' => 'rua'],
(object) ['id' => 3, 'mi' => 'toru'],
];
});
describe('tests of foreach', function() {
it('returns the numbers as objects', function () {
$result = $this->sut->getObjects();
expect($result)->toEqual($this->allObjects);
});
});
});
And now our implementation:
class ForeachVsArrayMap
{
private $allData;
public function __construct()
{
$this->allData = [
['id' => 1, 'mi' => 'tahi'],
['id' => 2, 'mi' => 'rua'],
['id' => 3, 'mi' => 'toru']
];
}
private function getNumbers($rows)
{
return array_slice($this->allData, 0, $rows);
}
public function getObjects($rows = 3)
{
$data = $this->getNumbers($rows);
$numbers = [];
foreach ($data as $row) {
$numbers[] = (object) $row;
}
return $numbers;
}
}
And that passes. That's our TDD side of things done.
However we also now have to do edge testing as well. We've got a loop in there, and all loops need tests for three things: zero iterations, one iteration, and more than one iterations. There are easily introduced logic errors around the plurality of loop iteration.
Here our TDD test has coverd the "more than one iterations" case, so we only need the other two:
it('handles one result', function () {
$result = $this->sut->getObjectsUsingForeach(1);
$expected = [$this->allObjects[0]];
expect($result)->toEqual($expected);
});
it('handles zero results', function () {
$result = $this->sut->getObjectsUsingForeach(0);
$expected = [];
expect($result)->toEqual($expected);
});
Pretty simple tests, but still: two additional tests.
Why don't we need these two tests when using array_map? Because array_map's iteration is all handled within its implementation. It's PHP's job to test that, not ours. So all we need to test is that the inline callback works. And we only need to test that once: when it's called, it does what we expect it to do. We can safely stipulate that array_map will always return an array with the same number of elements as the input value. PHP deals with that; we don't need to.
One good thing about TDD (and test coverage in general) is now we can safely swap in the array_map version, and the test coverage still passes, so we know - with a high degree of certainty - that our code is A-OK.
public function getObjects($rows = 3)
{
return array_map(function ($row) {
return (object) $row;
}, $this->getNumbers($rows));
}
Coincidentally I had another conversation, in another code review, on Friday about the necessity of always testing loops for 0, 1, >1 iterations. "One can just look at the code and know it's fine". This statement didn't come up in the conversation, but I've heard it before.
Three weeks ago I was show-stopped by a bug in one of our libraries. Taking the analogy above, this was the code:
public function getObjectsUsingForeach($rows = 3)
{
$data = $this->getNumbers($rows);
foreach ($data as $row) {
$numbers[] = (object) $row;
}
// do something else with $numbers here
// ...
}
The code had no tests. Can you see what's wrong? The general expectation when calling a function to get data is that there's actually data to get, given the provided criteria. In the case I fell foul of, the value of $rows was zero. And this was legit. So if $rows is 0, what value does $numbers have after the loop? Well: $numbers was undefined.
Had the dev done their testing properly, then they'd've noticed their bug. They never initialised $numbers outside of the code in the loop, so there's a chance it might never get defined. In this case not only did the dev not do the edge-case testing, they didn't even do the baseline TDD testing either, but that's a different story.
I needed to down-tools and fix the library before I could continue my own work. And it was made very tricky by the fact the code in the library had no tests at all, and wasn't written in a clean-code fashion (so was basically untestable). But we are not allowed to work that way any more, so I needed to do a bunch of work the original developer ought to have done.
I have also fell foul of this brainfart too:
public function getObjectsUsingForeach($rows = 3)
{
$data = $this->getNumbers($rows);
foreach ($data as $row) {
$numbers = [];
$numbers[] = (object) $row;
}
// do something else with $numbers here
// ...
}
This usually crops up when code that was previously used once suddenly needs to be used for multiple iterations. Note that the initialisation of $numbers is inisde the loop, so it will re-initialise every iteration. This would be caught by the "more than one iterations" test. This is rarer, and usually only crops up in completely untested code: it'd be a shit tester who tested a loop with only one iteration as the test, but I've seen it done. Saves time not having to mock so much data, you see? Berks.
So, anyhow... always test yer loops. And try to avoid loops if there are built-in functions that handle the iteration for you.
Also always do TDD, but also understand that there is more testing to do after the TDD cycle. TDD is not the end of the story there.
In the title of this article I mention "code review as a learning exercise". I greatly summarised the back and forth between Fred and myself here... there was an order of magnitude more discussion than there was code under discussion. this sort of interaction is gold. Some people get the idea that code review is kinda like a teacher marking homework. It's partly that, but that's only part. As programmers and coders our job is one of communication: communication of instructions to a computer, both to the computer itself, but also to our future colleagues and selves about the nature of the instructions. Programming languages are a means to communicate instructions to other humans. It's tangential the computer can also be made to understand them. Similarly reviewing each other's code should be a communications and collaboration process, and we absolutely should be having these discussions. Both Fred and I benefited from this conversation: a lot of what I typed here wasn't formalised in my brain before explaning it, but now I have a much clearly picture of what I do and why. And Fred knows too. This was not a waste of time, as we're both now better developers for it. And it might have seemed like a lot of back and forth in the code review, but it really only represents about 10min of discussion. And all this came from just a conversation point, not me saying "change the code".
If we were in the same office, we might have had the conversation via voice instead of typing in the code review, and some people might think that's better. In a way it is, but it also means that the details of the conversation don't get recorded, so benefit fewer people. That said, when programmers are not agreeing on things, often it is better to switch to voice instead of continue the discussion via text-based back-and-forth. It's just easier and more collaborative sometimes.
Right, that's that. A bit random, but didn't turn out so bad I think. And I seem to have found a point to make.
Righto.
--
Adam